Everyone that played BoB seemed to really enjoy it, and felt like it required minimal - if any - changes. The main complaint had to do with the tiny size of the art on the pieces, but that will most certainly be remedied once we move on to the main manufacturing run.
It's very likely that we will schedule another playtesting day early next month, perhaps with more advance notice so that we will have a better turnout. Regardless, I had an excellent time, and it gave me such a fuzzy feeling to have people playing, and enjoying, the game.
A few days ago, Beast of Balka made one of its first public appearances since its announcement through a small local unpub at one of Little Rock's friendly local game stores: Game Goblins. Beast of Balka was there along with Lineage: 1434 and Honor Bound, as well as some very early prototypes by other local designers. It was a great experience overall, and I got some really helpful feedback.
Many thanks to everyone that participated during the playtest, and to Game Goblins for hosting an event for us obnoxious game designers!